Addressables + UGS Cloud Content Delivery for Post Build Asset Customization


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Why:

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Fast LoadingMemory OptimizationGreat for big initiativesPost construct/apk asset customization (with out your customers having to redownload the app)

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How:

Download Addressables bundle in UnityDownload Cloud Content Delivery bundle in UnityMake a prefab you need to use, mark as addressableAdjust AddressableAssetSettings to make use of “Remote” & “Build Remote Catalog” (key to permit the overwrite / submit construct customization)Create CCD bucket for releaseAdjust chosen Addressable Profile “Remote” to make use of acceptable CCD bucketAddressables.InstantiateAsync & Addressables.Release your specified addressable (lookup documentation for larger depth on these capabilities — principally the equal of GameObject.Instantiate & GameObject.Destroy)New Build “Default Build Script”Upload the asset bundle and all to CCD bucket, releaseChange no matter you’d like within the Addressable Asset you’ve made (ie use some completely different materials)Build > “Update Previous Build” (warning: “New Build” will overwrite earlier and never permit the submit construct customization to work)Delete out previous asset bundles and so on from CCD bucket, add the brand new up to date asset bundles and so on to CCD bucketCrea te new launch (and launch)Wait a couple of minutes, ought to see change in present apk/construct, with out really constructing a brand new apkTwo most necessary points to creating positive your change of an asset is mirrored remotely: #3 & #9potentially will add gifs for improved instruction readability

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Addressables + UGS Cloud Content Delivery for Post Build Asset Customization was initially printed in AR/VR Journey: Augmented & Virtual Reality Magazine on Medium, the place persons are persevering with the dialog by highlighting and responding to this story.

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