Dead Island 2 devs consulted “diversity council” to create “representative” Los Angeles


– Advertisement –

A brand new interview with Dead Island 2 developer Dambuster Studios defined how they went about designing zombies and characters for his or her upcoming title. In the interview in addition they described consulting with a “diversity council” to keep away from “hurtful stereotype[s],

– Advertisement –

Art director Adam Olsson told them that while they do have stereotypical characters and zombies, such as with bodybuilder zombies – they went about their parody of Los Angeles with consultation with the company’s diversity council.

– Advertisement –

“It was a really interesting exercise trying to break down what makes something LA and what stands out as a truly unique LA experience,” Olsson mentioned to The Loadout, “We were very cautious to take anything that would feel like a hurtful stereotype and that’s why, in the studio, we have a diversity council that helps us understand whether we’ve pushed something too far.”

He additionally defined that this variety council was created by Dambuster Studios years in the past to enhance variety and illustration in video video games.

– Advertisement –

“The council has worked very closely with us to make sure we’re pushing out a good tone because we want to make sure that we bring Dead Island 2 into the 21st Century,” Olsson continued on. “We want to be contemporary and we want to be representative.”

While this isn’t a remake, however moderately a sequel to a well-liked title which launched over a decade in the past, it seems the sentiment Olsson states on this interview leads them to an identical path as with the beforehand introduced Splinter Cell remake, which goals to replace its story for a “modern day audiences”.

Dead Island 2 might be launching on February third throughout Windows PC (by way of the Epic Games Store), Xbox One, Xbox Series X|S, PlayStation 4, and PlayStation 5.

Source

– Advertisement –



Source link

Comments are closed.