God of War Ragnarok – 10 Biggest Differences from God of War (2018)


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SIE Santa Monica is holding issues near the vest with the upcoming God of War Ragnarok, simply because it did with the 2018 title, however even from the restricted footage that the developer has chosen to publicly present to this point, it’s clear that Ragnarok goes to vary from its predecessor in some key methods. Though the gameplay is clearly going to construct on the foundations laid down by God of War (2018), Ragnarok is nonetheless diverging with new concepts when it comes to each, its story and the way it will play (and even behind-the-scenes). In the lead-up to its launch a month from now, right here, we’re going to check out a few of these key variations between the 2 video games.

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Cory Barlog has solidified his identify as one of the vital distinguished figures associated to the God of War franchise, having directed God of War 2 (which many nonetheless think about to be one of many collection’ greatest video games) earlier than then returning to the franchise to steer its reinvention and direct God of War (2018). Since its inception, nevertheless, the action-adventure franchise has adopted a practice of types, the place no successive releases are directed by the identical particular person, and it appears to be like like that’s going to proceed. As revealed final yr, not like the 2018 title, God of War Ragnarok shouldn’t be being directed by Cory Barlog, and is as a substitute being helmed by Eric Williams, who has been a designer on each mainline God of War recreation up to now. Barlog is as a substitute going to direct SIE Santa Monica’s subsequent recreation (which we all know virtually nothing about at this level), whereas he’s additionally nonetheless concerned in Ragnarok’s growth in a producer function. It additionally looks like he nonetheless has a giant hand in shaping the franchise’s future. For occasion, it was Barog who determined that God of War Ragnarok would be the remaining recreation within the collection’ Norse saga.


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The Lake of Nine serves because the central hub for all of God of War (2018). It’s a location you come again to again and again all through the sport, and positive sufficient, it’ll be coming again in God of War Ragnarok as well- although it may not be fairly the way you keep in mind it. When God of War kicks off, all of the realms are caught within the grips of Fimbulwinter, and in Midgard, which means the whole lot frozen (much more so than it was than the already-wintery 2018 recreation). The Lake of Nine has utterly frozen over and is roofed with a thick ice floor, which suggests traversal throughout it has modified as effectively. Instead of the boat, Kratos and Atreus will now use a sled pulled by a pair of wolves, although the boat will return in different areas. In God of War (2018), the altering ranges of the Lake of Nine have been a key mechanic, permitting entry to new areas at sure factors within the recreation because the water degree fell. Presumably, that’s not going to be a factor with the lake frozen over.


God of War (2018)’s eventful story took Kratos and Atreus on a journey by way of many realms, however some have been nonetheless locked away. There was Midgard, in fact, whereas the daddy and son pair additionally traveled to Alfheim, the realm of the elves, Helheim, the realm of the useless, and proper on the finish, Jotunheim, the realm of the ice. Meanwhile, Niflheim and fireplace realm Muspelheim have been additionally accessible as non-compulsory realms. The relaxation have been locked- which gained’t be the case in God of War Ragnarok. Kratos and Atreus’ journey will take them to all Nine Realms of the Norse mythos, which suggests Asgard (realm of the Aesir), Vanaheim (realm of the Vanir), and Svartalfheim (realm of the dwarves) will even be featured within the recreation . Of these, we’ve already seen a good bit of Svartalfheim. SIE Santa Monica has additionally confirmed that every realm is being affected by Fimbulwinter in numerous methods, so don’t anticipate all of them to be lined in ice the best way Midgard goes to be.


The characters have grow to be the center and soul of God of War in its present type, and presumably, that’ll stay the case in Ragnarok– however not each returning character goes to be precisely the identical as they have been within the 2018 title. Take Atreus, as an illustration. In God of War (2018), he was a younger youngster (or a BOY, if you happen to ask Kratos), however Ragnarok is ready three years after the occasions of the earlier recreation, with Fimbulwinter virtually set to come back to an finish and mark the start of Ragnarok. That, in fact, implies that we’re going to see an Atreus that’s barely older. Not solely will he look and sound a little bit totally different (regardless that he’s nonetheless being performed by Sunny Sulijic), we’re additionally going to see an Atreus that’s smarter and extra succesful. How the rising boy wrestles with the truth that he’s Loki stays to be seen.


Another key character from God of War (2018), Freya goes to return in Ragnarok as well- and she or he couldn’t be farther from a pleasant, peaceable witch within the woods at this level. Kratos killed Baldur proper on the finish of the 2018 recreation, at which level Freya shortly grew to become considered one of his greatest enemies. She’s bought her Valkyrie wings again now, and as indignant as she is, she’s hellbent on monitoring Kratos down and killing him. Her story goes to be a very fascinating one in God of War Ragnarok, as a result of regardless that she’s beginning the sport as Kratos and Atreus’ enemy, there’s a historical past of friendship there, whilst you’d additionally assume that Freya would finally see the sense in serving to Kratos and Atreus try to cease Ragnarok.


A scarcity of enemy selection was considered one of God of War (2018)’s most noticeable points, nevertheless it looks like SIE Santa Monica Studio is making enhancements on that entrance. While it appears protected to imagine that there might be loads of new enemy varieties within the upcoming Ragnarok that we gained’t discover out about till we come throughout them within the recreation ourselves, now we have seen just a few fascinating new foes nonetheless. There’s the bipedal lizard-like monsters often called Grims, big reptilian creatures known as Dreki who can burrow into the bottom, centaur-like enemies know as Stalkers, and even a floating orb with a rune shining on its floor (that final one particularly continues to be one thing of a thriller).


The protect was very a lot an ancillary a part of God of War (2018). Even although it could possibly be very helpful is used proper, it was the sort of instrument that, relying on the sort of participant you might be, you may not use a lot all through the sport (and even in any respect). In God of War Ragnarok, nevertheless, it appears shields will tackle a extra distinguished function. The recreation will characteristic a larger number of shields for gamers to decide on between, every coming with distinctive defensive choices and talents. For occasion, there’s the Dauntless Shield, which has a really small parry window, however if you happen to get it proper, you may smash it into the bottom to unleash an area-of-effect assault that stuns enemies and sends them flying. On the opposite hand, the Stonewall Shield is way tankier, and although it can’t be used to parry, it absorbs injury from attack- when you’ve absorbed sufficient of it, you may unleash it as a shockwaves to smash into enemies.


Similar to fight, although the core motion mechanics in God of War Ragnarok gained’t deviate from the 2018 recreation in any drastic method, they may see some key tweaks and additions nonetheless. In specific, it looks like Kratos’ iconic Blades of Chaos are going to serve extra of a perform in traversal at occasions. In what we’ve seen of the sport to this point, we’ve seen glimpses of Kratos utilizing the Blades at increased ledges to drag himself as much as them, whereas in the latest trailer, we additionally noticed him use the weapon as a grappling hook of kind on a distant level to shoot himself in opposition to a big hap (which is a transfer pulled straight out of the unique God of War video games).


Right off the bat, remember the fact that that is based mostly on leaks, not official info revealed by Sony or SIE Santa Monica Studio. As per a recent report by journalist Tom Henderson, God of War Ragnarok’s fundamental story goes to be roughly 20 hours lengthy (which is about the identical size because the 2018 recreation), of which three and a half hours might be devoted to cutscenes. Meanwhile, if you happen to’re taking part in the story and a heathy quantity of facet quests, you’ll get 40 hours out of the sport, which is a wholesome soar over the 2018 title’s 30 or so hours.


Accessibility is one thing that we’ve been seeing in an increasing number of video games of late, particularly first get together PlayStation titles, and that’s one thing that may proceed with God of War Ragnarok. The recreation will make use of the expanded suite of accessibility options present in God of War (2018)’s PC port, whereas additionally including in a number of new choices of its personal, for a complete of over 60 choices.


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